Continued Coroutine and MultiThreading

Let's take a look another problem when you use Coroutine or MultiThreding

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As it was said before, all operations take place in the main thread. However, some time-consuming operations are performed in asynchronous threads, resulting in full efficiency from the processor. However, when it comes to Unity3D, another asynchronous concept, which we call Coroutine, comes into our lives. But since there is... [Read More]

Coroutine and MultiThreading

Let's take a look another problem when you use Coroutine or MultiThreding

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Before we get into this topic, we should understand the Single-Thread models of Client applications. Main Thread or UI Thread this is the thread where the UI controls are created. On the server side, our applications are multi-channel because User-A should not wait while User-B is working, but synchronization and... [Read More]

Service Locator for Object Injection

Let's take a look another problem when you need to inject an object

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The word “injection” is a word heard in the enterprise software development world. Service Locator for object injection in cMVVM. Unlike DI solutions in Java and .NET world, here our Locator manages the dependency relationship of the object within itself and obtains the “Resolve” corresponding to the Value externally in... [Read More]