Continued Coroutine and MultiThreading

Let's take a look another problem when you use Coroutine or MultiThreding

Post thumbnail
Post thumbnail
As it was said before, all operations take place in the main thread. However, some time-consuming operations are performed in asynchronous threads, resulting in full efficiency from the processor. However, when it comes to Unity3D, another asynchronous concept, which we call Coroutine, comes into our lives. But since there is... [Read More]